4/13/2023 0 Comments Keyshot 9.3![]() ![]() I’m wondering if ultimately you can only do significant work in Keyshot AFTER you’ve finished using Rhino, or if you can safely move back and forth between the two over time. Is there risk of this blowing away all of the light/material work from the Keyshot file? That’s the major concern. Perhaps I even make edits to other parts of the model I already created. I then return to Rhino and start building more parts. I decide to start exploring it in Keyshot and I build out my lights, build some materials, etc. Let’s say I designed 40% of a motorcycle. Is that possible right now? How does it work in practice, and when/where might edits in Rhino “break” what’s going on in Keyshot? What I’d hope for is a 1:1 at all times between Rhino/Keyshot, so that I could work on a 3D model over the course of several weeks, and have an equivalent Keyshot file at all times so I could occasionally focus on lighting/materials. In the full version, how seamless/tight is the integration? ![]() However, because I cannot save my Keyshot files, it’s all temporary and I can’t test the integration beyond this basic pattern. It’s nice for me to constantly check new details as I add them in a better rendering setting. I love the quick Rhino buttons for (1) sending a scene to Keyshot, and (2) updating an instance. Although I am restricted in many ways with the trial, but I incredibly impressed by Keyshot itself and am interested in purchasing, but it’s a high price point and I want to know for sure that the workflow with Rhino is great. Those elements make that key shot 9.3 es work, right. ![]() I’m on a Rhino V7 and have the Keyshot 9.3 trial installed w/ plugin on PC. Are the GPO rendering and the denies er and off course, the fast and real cloth material.
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